Using additional sensors, you can get a detailed snapshot of the player's physical state. While we don't support specific sensors, we provide a simple API to record sensor data and display this data on

An example of how sensor data can be used in playtesting is available here Valve Biometrics GDC 2011.

If there is sensor data available for a SceneExplorer session, it can be accessed by the sensors tab on the navigation bar.


Code Reference

At the moment, sensors only record float values. Please get in touch if you require other data types.

float sensorData = Random.Range(1, 100f);
SensorRecorder.RecordDataPoint("SensorName", sensorData);

The recorded sensor data points are automatically sent with the Player's Gaze and Event data - by default when a new scene is loaded or when the application is quit. For debugging within the Unity Editor, we recommend using the debug hotkey (Shift+F9 by default).